Thursday, August 4, 2011

E.Y.E: Divine Cybermancy

I picked up E.Y.E on steam the other day.  It looked like the original Deus Ex, set in something like the Warhammer 40K universe, and that's exactly what it's turned out to be.

Getting into the game is challenging. Despite the 20+ video tutorials built into the game's interface, many of the specifics of how things work are left out, such as exactly what you can achieve with the various hacking tasks.  Fortunately, the way that the game handles death takes a lot of the sting out of experimentation: you can die and respawn nine times per mission before you have to start over.  Given that the missions aren't terribly long, and that you keep any experience points gained, there's no reason not to try out different tactics and game systems.  If you don't do well the first time, you'll likely gain a level to help you move forward the next time.

Even so, this is not for the casual gamer.  Enemies can quickly wipe you out if you aren't paying attention and let them get the drop on you.  No one holds your hand and gives you the run down on weapon or stat selection.  It's up to you to figure out what works, and how you enjoy playing. I expect that most people have already selected their camps on this score, whether you use the terms "hard-core" and "casual" or not.

For me, the highlight of the game has been the art style. Your first real mission takes you to a factory planet, where the atmosphere consists of a bright green gas.  You wander through the abandoned neighborhoods that once housed work crews before the factory was completely automated.  The textures, models and lighting all work together to give you and interesting place to explore and fight in.

I do wish that the game provided more guidance, but the rewards are enough to keep me going.

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